The computer hardware manufacturer Razer has acquired all of the software assets of Ouya (the ‘one time Kickstarted micro-console darling turned embarrassing failure of a venture’), with the intention of migrating all current users to its own Forge TV micro-console in the near future. Old Ouya customers will be allowed to transfer their games and accounts, while the Ouya marketplace will be rebranded. Most of the folks that worked at Ouya will retain their jobs, but the founder and CEO Juile Uhrman has bailed out.
The acquisition caused a panic storm when it was initially reported that Razer would not honor the poorly planned ‘Free The Games Fund’ that Ouya set up, meaning that a number of the twenty-seven developers who took part in the promotion would lose out on the income needed to complete their games. Razer’s CEO Min-Liang Tan quickly confirmed that his company would then cover the $620,000 that Ouya owed to developers, with a few caveats – a more in-depth explanation of the situation by Polygon can be found here.
Hello one and all; my sincere apologies once again for a lack of blogging output over the last month or so, but I’ve been kind of busy…buying and moving into a house! What you will find below if some of the choicer stories that made the headlines over the past month.
Headlines For 27th April to 3rd May
If you remember a couple of months back, a group of former Rare employees broke off to create their own studio, Playtonic Games, with the intent to create a spiritual successor to Banjo Kazooie. The project was subsequently revealed to be Yooka-Laylee, a colourful platformer featuring a chameleon and it’s bat sidekick in a 3D enviroment packed with good old collectibles.
A Kickstarter campaign was set up to help fund development of the game to the tune of £175,000. They raised that total in less than 45 minutes.
As I write this article now, I’m delighted to say that the figure stands at a whopping £1,480,866 – that amount means that a number of stretch goals were met that will result in the game having a 2-4 player multiplayer mode, an N64 style shader mode and a simultaneous release across PC, PS4, Xbox One and Wii U platforms. While the game is only set to come out in October next year, the incredibly positive feedback towards the project does put a smile across my face – it suggests that the love and enthusiasm for the classic platformer genre isn’t quite dead as feared.