LIGHTNING RETURNS: FINAL FANTASY XIII (2014) – SQUARE ENIX
From the outset, Lightning Returns: Final Fantasy XIII is a very difficult game to analyse – after all, how can one generate an opinion on a game that for all intents and purposes shouldn’t exist in the first place? If you had said when Final Fantasy XIII originally came out that it would get a trilogy, most people would have laughed. But then Final Fantasy XIII-2 came out of nowhere, and whilst it was a marked improvement over the first game, the ending of the story almost guaranteed another installment. And the sad thing is that while LR:FFXIII is the final act of a story that few people wanted to be told, it still suffers the same setbacks that have affected its predecessors. Continue reading It Doesn’t Strike…Thrice – Lightning Returns: Final Fantasy XIII Review→
THE WOLF AMONG US: EPISODE ONE – ‘FAITH’ (2013) – TELLTALE GAMES
There is perhaps no hotter property in videogames right now than TellTale Games – not only are they currently busy crafting a second season for the 2012 critical hit The Walking Dead, but they also have projects adapting Borderlands and Game Of Thrones on the horizon too. Before the latter two games come to fruition however, there is The Wolf Among Us to savor in the meantime. Only the first of five planned episodes is available at the moment, but the small taster offered up thus far (for free on Xbox Live if you were sharp-eyed during the Christmas offers) is a delicious, if somewhat familiar treat. Continue reading “Forget It Bigby…It’s Fabletown” – The Wolf Among Us: ‘Faith’ Review→
With Grand Theft Auto V coming out in just mere days, now is the ideal time to offer a quick retrospective look at the last big budget game hailed to be the greatest thing since sliced bread; the well hyped fourth main installment into the series released five years ago. Around the time of its launch, you couldn’t move for the sheer amount of praise that was heaped upon GTA IV by the gaming press – anything less than 10 out of 10 seemed to be sacrilege. I remember thinking at the time after playing IV that these scores were perhaps overrating the experience a bit, and time has done little to change my opinion. While GTA IV remains to this day a stunning feat of technical ability, it lacks that special something that made Vice City and San Andreas the must-have games of their day. Continue reading The Last Attempt At The ‘Biggest GTA Ever’ – Grand Theft Auto IV Review→
If I had to make a relatively useless comparison, Sleeping Dogs is like one of those fancy cocktails you find hidden on the menu at a bar: it has all the delicious ingredients and initially it has quite a kick, but pretty soon you are left wishing you had ordered something with a bit more substance and volume – like a large pint of (insert favourite drink here). It has the potential to become much more than the picked up remains of a True Crime game, but in the end is unable to quite fulfill its high ambitions. Continue reading Top Dog Or Hounded By Mistakes? – Sleeping Dogs Review→
We are now just under a month away from what could potentially run away not only with the accolade of Game Of The Year, but Game Of The Generation – of course, its Rockstar’s magnum opus Grand Theft Auto V. And the achievement/trophy list has sneaked its way to the interwebs.
After a quick sneak peek, it immediately strikes me as being every bit as varied at GTA IV’s list; perhaps even more so. Rampages are making a welcome return from Vice City & San Andreas, and the inclusion of medals for missions confirms that the replay mission option from The Ballad Of Gay Tony & Red Dead Redemption will also be included. There’s also a pretty big emphasis on spending money – splashing out $200 million on investments including nuclear waste should be pretty good fun. Then there’s the miscellaneous ones that will cause the rumor mill to go into overdrive – spaceship parts? And is this Leonora Johnson a sly reference to Carl Johnson and his family from San Andreas?
The other thing that strikes me with the list is the emphasis on the mutliplayer component, Grand Theft Auto Online, which as we know from the reveal video this week won’t be up and running until two weeks after the game’s release. I personally found my brief time on GTA IV’s mutiplayer to be a painful experience, and hopefully it won’t be anyway near as hard accumulating XP to reach the higher levels this time around. At least they’ve included a focus on group activities such as heists, rally mode (which sounds like a hoot) and survival to make the online experience more enjoyable for all.
If you want a gander at the full list, simply click the link below. Time to settle in for a long month of waiting…
PERSONA 4: ARENA (2012/13) – ATLUS & ARC SYSTEM WORKS
When the announcement was first made that there was going to be a fighting game based on the universes of Persona 3 and 4, I was eager with anticipation. And then we got news of a delay…no problem, I could wait a bit longer. And then America got it with region locking so no one could import it – and the buzz for the game kind of fizzled out. After almost 9 months since its original release, Persona 4: Arena has finally come out in Europe. Has it been worth the very long wait? Continue reading A “Beary” Good Fighting Game – Persona 4: Arena Review→
If you are the sort of person who imagines one day “wouldn’t it be cool if a shotgun could fire rockets?”, then you’ve probably come across Borderlands. A space-western centred around the core idea of ‘shoot and loot’, it was a surprise hit upon its release in 2009 and sold over 4.5 million copies, driving demand for a sequel. Last year we got that game in the form of Borderlands 2, promising a bigger and better game with over ‘a bazillion guns’. While the game’s armoury can’t quite match that lofty figure, it makes up for it with a humorous, colourful world that forms the backdrop for one of the best games in recent years. Continue reading Catch-A-Revieewwww!!! – Borderlands 2 Review→
To the casual eye, FIFA 13 is same old same old; to the extent by which I could probably copy and paste my FIFA 12 review and get away with it. Fans of the series will know however that it’s the subtle changes that make FIFA a different experience each year. The last installment was one of the most vigorous changes of the series yet, with the implementation of a whole new defending system and new player physics. FIFA 13 has brought a whole host of new tweaks to the engine this year to ensure that it remains ahead of Pro Evolution Soccer, but it is noticeable that the gap between the two series, which was a vast gaping chasm only two years ago, has shrunk dramatically. After a quite lengthy amount of time playing FIFA 13, I get the feeling that for the first time in years, the series has taken a step back. Continue reading 13th Season Syndrome? – FIFA 13 Review→
For all intensive purposes, Final Fantasy XIII-2 shouldn’t exist. Final Fantasy XIII was not the new age hit that Square Enix hoped it would be; in fact it did the opposite and split much of the fanbase with its questionable plot and automated battling. The decision to make a direct sequel, tailored more to a Western audience, is questionable at best then. Strangely though, for whatever reason the premise works – XIII-2 is a much better game than the original, but still suffers from quite a few of the problems that made XIII a disappointment. Continue reading Paradoxes, Paradoxes Everywhere – Final Fantasy XIII-2 Review→