THE ELDER SCROLLS IV: OBLIVION (2006) – BETHESDA GAME STUDIOS
Since November, I have been engrossed playing through the game that I feel was the Game Of The Year in 2011 – The Elder Scrolls V: Skyrim. As I sit here writing, I have put well over 100 hours into it without even scratching the surface of the possibilities, and I can’t advance with the main quest because I keep getting distracted by caves and settlements on the way that are simply begging to be explored. One day I will finish the game and give it a well overdue review and score, but before then I feel it is apt to look at its predecessor; another game that stole hours of my life – the fourth instalment of the Elder Scrolls series, Oblivion. To say that Oblivion was a sensation when it was released in 2006 would be a fair judgement. The third game, Morrowind, had received generally positive reviews for its open end world and mixture of RPG and first person fighting elements, but there was a feeling that it could be so much more with a bit more polish, After four years in development, Oblivion represented that dream – although it still contained elements that held it back from perfection. Continue reading Kill Mudcrabs, Save The World – The Elder Scrolls IV: Oblivion Review
I am a pretty big fan of music; I mean who isn’t? Over the years however, my music tastes have changed; whereas I was once happy to listen to random pop songs on local radio, I slowly became swayed by a peculiar mix of rock, indie and BBC Radio 2, before starting to appreciate gaming music in full. I think that the musical element of some games often get unfairly ignored in favour of graphics and gameplay, and that is why I stress in my reviews whether the audio in a game is any good or not. I have had the great fortune over the years to listen to some superb tracks of music from a wide range of games, and in this list I intend to reveal my favourite game soundtracks, why I love them and a few recommendations for tracks to listen to.
This is easily the hardest Top 10 that I have produced because of the difficulty of deciding what games should make the cut. In order to make the process a bit simpler, I decided that only one game in any given franchise would be allowed a place in the Top Ten, and with one exception which will become obvious, all soundtracks had to be original compositions or arrangements for that game. After several hours of listening to tracks, I have finally completed my list. Continue reading Top Ten…Game Soundtracks