Some things in life are seemingly a given. Sunrise will be followed by sunset. Toast will always fall on the side which has butter/jam/other condiments on it. And films based on video games have a 95% chance of being utterly awful. Ever since the late 1980s, film companies have been trying to put various games onto the big screen with largely negative results – and yet they still keep coming. Why does the relationship never seem to work out? Continue reading Why Videogames And Hollywood Don’t Mix
Yesterday, I saw a news headline that nearly made me spit out the hot beverage I was drinking at the time:
Yes, you just read that right. Guinness World Records, an institution that has been going since seemingly the start of time, has decided to award the title of ‘Best Game Ending Ever’ to Activision’s 2010 smash hit. The process by which this decision was reached? Ask 13,000 people in a poll.
Now, there are a few things that are at fault here. First off, the notion of setting a world record (let that phrase roll around in your mind as to its significance) by qualitative means, as pointed out by a sharp member of the Gaming Society I help run, is inherently stupid. Records are set by measures of time, distance, speed etc. – not someone’s personal opinion. More importantly, the conclusion they came to is wrong – are you seriously kidding me? Black Ops, with its relatively predictable conclusion, the best ending ever? Nonsense. And then I got to thinking…what would be my Top 10 Best Game Endings of all time? I smell a list incoming… Continue reading Top Ten…Best Game Endings
To celebrate the release of the MGS HD Collection in Europe, I feel todays choice is appropiate. ‘Oh what a thrill….’
Today, It’s part two of my initiative to get other people writing on this blog, as we chronicle some of the most important games of all time. I covered the efforts of Microsoft in this article, and today it is the turn of Stephen Jackman to present his case for Sony. Stephen is a good friend of mine from Lincoln University, where he holds the enviable position of being the reigning champion at the Gaming Society I help to run (trust me – its a big deal). So, take it away…
Top 10…Most Important Games On Sony Consoles
I just want to thank Mr Cooke for allowing me to post on his blog as I always find it enjoyable to write about games, since most of the time they are pretty awesome. As someone who grew up with Sony and the Playstation console line, starting back in 1997 with a package deal along with the not so stellar title of Bubsy 3D (one of the times when games aren’t awesome), up to the present day with the Playstation 3 and my acquisition of Uncharted 3: Drake’s Deception, I have seen a selection of great titles come and go with some leaving a large impact on the games industry and becoming a huge benefit, if not a major means of success, for Sony and their endeavours into the games industry.
Whereas the first console played a lot of copycat with the N64, for example the introductions of analogue sticks and the controller rumble feature, it had some strong titles that allowed it to reach the level of success that it did. The Playstation 2 built on what the original foundations the Playstation set out and ended up having one of the largest selections of titles any console ever supported. The most current iteration of the console, the Playstation 3, is a powerhouse of a machine and the most powerful console on the market at the moment, bringing high definition with blue ray among many other features.
From each Playstation console I have had a chance to play a fair amount of the games. From when the older titles were new on shelves and not yet nostalgic memories, as well as the newer releases, I feel I am able to look back at Sony’s history and find a top ten of important titles. As with Darren my aim was to give preference to console exclusives over multi platform releases, or at the very least the console the game launched on and what it was well known for. Continue reading Top Ten…Most Important Games On Sony Consoles
METAL GEAR SOLID 3: SUBSISTENCE (2006) – KOJIMA PRODUCTIONS
As a basic premise, Metal Gear Solid 3 should not work. The idea of taking a series that is known for its futuristic war based storyline and plonking it in the middle of the 1960’s was ludicrous. But never count out Hideo Kojima, the genius behind the Metal Gear Solid franchise, to make a game that blows everyone’s expectations out of the water. MGS3 (which confusingly is the first game in the entire Metal Gear chronology) is not just a great game in the MGS series, but it also stands as one of the very best experiences you can have on the PS2.
The original game came out in 2004, but the version that I am reviewing is the Subsistence version, a special edition version that came out later featuring the full game, bonus content, online multiplayer which was absent in the original, and a 3 hour DVD showing all the cutscenes in a movie like format.
One of the strange things about MGS3 is that by putting it in the past and basing it around real events, it made the story surprisingly believable and incredibly engaging…providing you were fine with a sledgehammer being taken to your prior knowledge of History. The game takes place at the height of the Cold War between Russia and the USA, just after the Cuban Missile Crisis. As the game starts, you take the role of Naked Snake, a member of the Fox Unit, who is sneaked into Soviet territory to retrieve Sokolov, a Russian nuclear scientist who was secretly traded by the US back to Russia as part of the terms of Russia pulling out of Cuba. Backed up by an support team, including Snake’s mentor, the legendary solider The Boss, you sneak through a jungle environment, and Snake eventually manages to find Sokolov. After surviving an ambush by the Ocelot unit (headed by a young Revolver Ocelot), Snake takes Sokolov to the extraction point. Upon getting there however, Snake finds The Boss waiting for him, where she reveals she is defecting to theSoviet Union and supporting General Volgin, an extreme rebel leader who wishes to displace Krushchev as the premier of Russia. After engaging Snake in close quarters combat, The Boss throws Snake off a bridge and leaves him for dead. Volgin then explodes a miniature nuke in the heart of the jungle, placing the blame on the Boss and putting the world on the brink of nuclear war again. Snake is retrieved by Fox Unit, and upon arriving back in America is told that he and the Unit will be given a chance to redeem their actions; but only if Snake infiltrates enemy territory, stops the Shagohod (a giant walking nuclear tank that Sokolov was working on), and kills The Boss. The mission is called Operation Snake Eater…
And that’s just the introduction to the main game. Continue reading In Soviet Russia, Snake Eats You – Metal Gear Solid 3 Subsistence Review