Well, I wasn’t expecting this – one of my favorite game series, Ratchet & Clank, will be getting a movie. In cinemas. In 2015. YEAH!!!
Insomniac Games will be assisting the production process, which is being overseen by Blockade Entertainment & Rainmaker Entertianment, and T.J Fixman (who has written the scripts of the most recent Ratchet & Clank games) will be writing the film’s script.
The series is well known for its humor, galaxy wide scope and high presentation sheen, so I for one reckon this is a project that would work very well on the big screen…and maybe open up future opportunities for other animated game films? As we all know, video game films are largely terrible, but I’ll keep my fingers crossed for this one. Check out the first trailer for the film below!
When Insomniac Games announced that they were done with Spyro The Dragon at the start of the millennium, their fans (myself included) eagerly anticipated the results of their next project. The eventual outcome was a new platforming duo, Ratchet & Clank, who continued Insomniac’s great run of form and became part of a trio of mascots (alongside Jak & Daxter and Sly Cooper) who would keep the platforming genre alive on the Playstation 2. With the recent release of the original trilogy of PS2 games in high definition for the PS3, I went back to play the original three to see how they have held up over time. Continue reading Ratchet & Clank, Going Commando & Up Your Arsenal Collected Review→
SPYRO: YEAR OF THE DRAGON (2000) – INSOMNIAC GAMES
The year 2000 was a funny old time. The threat of the Millennium Bug passed away rapidly, everyone forgot about the Millennium Dome, and it just so happened that a small purple dragon was going to get its third game on the Playstation. Spyro 2: Gateway To Glimmer was a tremendous success for Insomniac Games, and therefore its follow up would have to be pretty damn good to keep the quality levels high. In a strange twist of fate, 2000 was actually the Year Of The Dragon in China, so Insomniac got lucky with a title name. The rest of the finished product didn’t need luck in the slightest to shine brightly.
Having saved the world of Avalar, the opening of Spyro 3 shows Spyro returning to his home of the Dragon Worlds, where 150 dragon’ eggs are ready to hatch. However, a thief comes through a hole in the ground and steals all the eggs while the dragons are sleeping, and Spyro just misses the chance to catch her. We quickly find out that there is a spiteful Sorceress on the other side of the world who plans to use the magical eggs to restore magic to her world. Fearful for their eggs, the elder dragons decide that only Spyro can fit down the hole and go after the thief, and send him, his trusty dragonfly companion Sparx and Hunter The Cheetah (still as derpy and fantastic as ever) to ‘The Forgotten World’ to retrieve the eggs. Continue reading Playstation Platforming At Its Best – Spyro: Year Of The Dragon Review→
SPYRO 2: GATEWAY TO GLIMMER (1999) – INSOMNIAC GAMES
The original Spyro The Dragon was relatively well received when it was released in 1998. What you got for your money was a new protagonist in a much more open 3D world than other titles on the Playstation (especially Crash Bandicoot), crammed full of collectibles and all wrapped up in an enjoyable narrative. There were a few things that brought it down however; a poor camera, laughable bosses and an awkward difficulty curve for younger gamers to name a few. Insomniac Games soon learnt from their mistakes however, and within a year had produced a sequel. With no rivals nearby (Crash was trying his hand at kart racing at the same time), Spyro 2 (called Ripto’s Rage outside of Europe) had the perfect chance to claim the title as the best platformer on the system. Continue reading How The Dragon Beat The Bandicoot – Spyro 2: Gateway To Glimmer Review→