Today, It’s part two of my initiative to get other people writing on this blog, as we chronicle some of the most important games of all time. I covered the efforts of Microsoft in this article, and today it is the turn of Stephen Jackman to present his case for Sony. Stephen is a good friend of mine from Lincoln University, where he holds the enviable position of being the reigning champion at the Gaming Society I help to run (trust me – its a big deal). So, take it away…
Top 10…Most Important Games On Sony Consoles
I just want to thank Mr Cooke for allowing me to post on his blog as I always find it enjoyable to write about games, since most of the time they are pretty awesome. As someone who grew up with Sony and the Playstation console line, starting back in 1997 with a package deal along with the not so stellar title of Bubsy 3D (one of the times when games aren’t awesome), up to the present day with the Playstation 3 and my acquisition of Uncharted 3: Drake’s Deception, I have seen a selection of great titles come and go with some leaving a large impact on the games industry and becoming a huge benefit, if not a major means of success, for Sony and their endeavours into the games industry.
Whereas the first console played a lot of copycat with the N64, for example the introductions of analogue sticks and the controller rumble feature, it had some strong titles that allowed it to reach the level of success that it did. The Playstation 2 built on what the original foundations the Playstation set out and ended up having one of the largest selections of titles any console ever supported. The most current iteration of the console, the Playstation 3, is a powerhouse of a machine and the most powerful console on the market at the moment, bringing high definition with blue ray among many other features.
From each Playstation console I have had a chance to play a fair amount of the games. From when the older titles were new on shelves and not yet nostalgic memories, as well as the newer releases, I feel I am able to look back at Sony’s history and find a top ten of important titles. As with Darren my aim was to give preference to console exclusives over multi platform releases, or at the very least the console the game launched on and what it was well known for. Continue reading Top Ten…Most Important Games On Sony Consoles
RIDGE RACER: TYPE 4 (1999) – NAMCO
One of my more successful reviews on this blog was my coverage of Gran Turismo, and its subsequent follow ups Gran Turismo 2 & Gran Turismo 3, where I proclaimed that to a large extent they live up to their tag of being the ‘real driving simulator’. These games however only cover one third of the holy trinity of racing games; there is simulation, kart racers where the likes of Mario Kart have dominated for years, and then the good old fashioned arcade racer. Arcade racers have always been about two things; driver’s skill to go as fast as possible, and leaving you with a huge smile on your face.
Some of the best franchises in game history have their roots at least in arcade racing; Need For Speed used to be an exercise in time trials, whereas Outrun stole millions of children’s quarters in arcade stores and Wipeout added a futuristic twist to the genre. The one name that stands out more than any other in my opinion however, is Ridge Racer. While some of you may only see it as a meme from E3, the Ridge Racer franchise encapsulates everything that an arcade racer should be; and one game in particular from the franchise shines out like a beacon; the fourth instalment, Ridge Racer: Type 4 (hereafter referred to as R4). With its release date nestled between the original Gran Turismo games, R4 had a bit of breathing space to work with, and offered a game that did its very best to upend Polyphony Digital’s new behemoth. Namco took it seriously; it wasn’t simply a port of an arcade machine like the three before it, it was a purpose made console game. So did it do the trick? Continue reading Going Back To Real Racing Roots – Ridge Racer: Type 4 Review
When discussing the simulation racing genre, there is one franchise that towers over the rest: Gran Turismo. There have been many pretenders to the crown, most notably the Forza Motorsport series, but nothing has been able to truly swerve the appeal of Polyphony Digital’s behemoth. Since the release of the original in 1998, the Gran Turismo games have sold over 60 million titles, making it the most successful racing simulation series of all time (Need For Speed holds the record for the most successful racing franchise) and meaning that it is has sold more than franchises like Street Fighter, Halo and even The Legend Of Zelda. I happen to have contributed to its success in a very small way, by buying copies of the first three titles in the series. This article will comprise of my reviews of these games, and a small roundup on where I see the future of the franchise going. Continue reading The Real Driving Simulator? – Gran Turismo 1,2 & 3 Reviews