Tag Archives: Game Developers Conference 2015

WEEKLY NEWS UPDATE FOR 2ND – 8TH MARCH

Headline Of The Week

Following a relatively quiet start to the year for the videogame industry, several announcements made at the Game Developers Conference (GDC) in San Francisco have shocked and surprised punters, and suggested what trends the industry may be following in the next two years or so. Of particular interest are the following flashpoints…

  • Valve have revealed the Source 2 game engine, which will be free for third party developers to use (following in the footsteps of both the Unreal 4 and Unity engines). It comes over a decade since the first Source engine was released, which has been responsible for the likes of Counter Strike: Source, Half Life 2, Left 4 Dead & Portal. Jay Stelly from Valve has suggested that the open availability of game engines will help to ‘continue the PC’s dominance as the premiere content authoring platform’.
  • In addition to the Source 2 engine, Valve also unveiled the Steam Link – a device which will allow streaming from any PC or Steam Machine at 1080p which will release in November for $49.99 (the same price as the Steam Controller which will release at the same time). A new hardware tab has also been added to Steam detailing the final prices of the Steam Machines, ranging from $499 to $4999. Yep, FIVE GRAND – although you do get the option to have that particular machine with a granite base for absolutely no reason.
  • Developers will be allowed to create cross-buy & cross-play titles for Windows 10 PC’s and Xbox One when the OS is released in late 2015, Xbox boss Phil Spencer has revealed. Games already confirmed to be using the cross-play functionality include Pinball FX2, #IDARB, Fable Legends and a certain space faring sim that was announced be to coming to Microsoft’s console…
  • And that game is Elite: Dangerous, which developer Frontier have confirmed will have the ‘same overarching narrative and galaxy state’ across PC, Xbox One and Mac systems. The game will enjoy its console debut on Xbox One, with David Braben later confirming on Twitter that the game will eventually be released on PS4 as well.
  • Finally, VR gaming took a good chunk of time at the conference as Sony outlined more details about its Morpheus heasdset, which it aims to have in production for general purchase in 2016. The headset now uses an OLED display running at 120fps, a higher rate than that offered by either the Facebook-funded Oculus Rift headset  or the HTC/Valve produced Vive headset. Playstation executive Shuhei Yoshida has outlined plans for a software update to the Playstation 4 that will allow it to render games at 120fps as well as calling the current version of the Morpheus (now also boasting a 5.7inch screen and quick release buttons) ‘near final’ – expect it to still cost a small fortune.

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