Microsoft is set to shutter the Xbox Live Indie Games service. New submissions to the service were halted on September 9th, and anyone currently working on a title now has less than a year to complete it. The marketplace and XNA developer website will then be fully closed in September 2017 – although any content purchased before that point can still be played and downloaded if previously deleted.
The move is a long time coming; the Indie Games marketplace is largely filled with dross focusing on avatar interaction or shameless Minecraft rip-offs (with only the excellent I Maed A Gam3 W1th Z0mb1es worth a purchase), and has barely been promoted since 2011 when a Xbox 360 dashboard update pushed them out of sight. The Xbox One also launched without the programme, focusing instead on self-publishing indie titles through the much more promising ID@Xbox initiative which has the likes of Cuphead on it’s radar. Continue reading WEEKLY NEWS UPDATES FOR 31ST AUGUST – 13TH SEPTEMBER→
Good afternoon all; and welcome to the world of a post-E3 news update! I’m still bruised from when I flopped around the room following the Final Fantasy VII remake announcement…Apologies once again for a serious lack of output recently, but The Witcher 3: Wild Hunt continues to sap time out of my days with remarkable force. Anyway, the news!
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It’s been nigh-on impossible to escape the saga that has been the release of Batman: Arkham Knight this week. The final chapter in Rocksteady’s adventures with the Dark Knight has been one of the most anticipated games of the year, and early signs suggested that it was heading to glory with reviews in the highest echelon from several publications. The release of the PC port however has ensured that the game will be remembered for all the wrong reasons. Continue reading WEEKLY NEWS UPDATE FOR 22ND-28TH JUNE→
While the opening bid was just $1 thereby allowing anyone in on the grand prize, the bidding war soon devolved into a two horse race between two anonymous users, before ending almost a week later (the entire roll of bids, along with pictures of the sheer size of the collection can be seen on the bidding page). If you ask me, I’d say even at three-quarters of a million dollars, that’s a pretty good deal given the rarity of some of the games included.
Perhaps the most remarkable thing about the whole affair is that this is the third time that Thomasson has sold off his collection, and he is looking to start it all up once again. Credit to the guy for perseverance – my collection over 23 years is barely less than 1% of his old one! Continue reading WEEKLY NEWS UPDATE FOR 16TH – 22ND JUNE→
Back in 2010, a new service called OnLive was created that allowed gamers to instantly stream a collection of titles across a cloud service. It was poorly received and ignored by all, meaning that by August 2012 OnLive was dead in the water. Following nearly a year and a half of utter silence and new financial backing, the service has returned for another bite of the cherry with a new business model.
With a new companion service called CloudLift, for 10 quid a month users can stream games they already own and sync saves through devices with an internet browser – in theory allowing you to player quite demanding games on low performance machines. Aiming to provide 720p visuals and 60fps, CloudLift most prominently works with games bought on Steam, and OnLive have also signed deals with a number of publishers to promote their games on the platform. Existing subscription services will continue to run, as will any games that users purchased on the old doomed microconsole that OnLive distributed.
Will the reboot work? Probably not; the subscription fee will immediately alienate many, especially since you have no access to games outside of the ones you already own (meaning that OnLive is vastly different from the library based services such as Spotify or Netflix that it is comparing itself to). Added to this, Sony has their Playstation Now service raring to go as a major competitor, not all Steam games support cloud saves (meaning that you would have to start over again everytime you play on the move), and the fact that Steam themselves want to stream games makes OnLive kind of redundant.