For my first VGM Bonus Round feature, I looked at some of my favourite uses of Classical Music in videogames. In this second feature, I want to turn my attention to some of the best uses of Licensed Music in games – that is, music produced for the masses that somehow ends up enriching your gaming experience.
A fitting piece of music can improve a dramatic situation a thousand fold – not only in games, but in TV and film as well. Imagine Pulp Fiction without Dick Dale’s ‘Miserlou’, the lobby scene from The Matrix without the sounds of the Propellerheads, or the introduction to the BBC’s Formula One coverage without that classic bass-line from Fleetwood Mac’s ‘The Chain’. Most of the time, music produced specifically for the programme/film/game does the job of setting the scene, but more often than not it’s the strange juxtaposition of hearing a song from the radio suddenly kick in that people remember. Get it right, and you go down in history. Get it wrong, and you have the capacity to ruin your project (remember the use of ‘Hallelujah’ in Watchmen? Yeah….) Continue reading Best VGM Bonus Round – Licensed Music In Video Games