When I look back at more youthful times, I realise that I played an huge amount of games as a child – perhaps more than I do now. This wasn’t exactly difficult, considering my platform of choice was the PlayStation, which had nearly 2.000 games to its name by the time production of the console ended. Many of them I adored; and to this day I have kept copies of my favorites. However, the crushing reality is that over time, my mind has become hazy, and there are several PS1 games that I completely forgot that I played – some I genuinely wish I hadn’t forgot, some I wish I had never remembered.
This article therefore is a brief summary of all those games that I played on the PlayStation that I can’t really be bothered to give a full review to…the long forgotten, the good, the bad, and the downright awful. Continue reading
FORMULA ONE (1996) – BIZZARE CREATIONS
Bizzare Creations went to to develop the Project Gotham Racing series
About a month ago, Codemasters released the latest instalment of the Formula One video game franchise, in the form of F1 2011. Happily (as a fan of both Codemasters and the sport itself) it has been pretty well received, making it one of the better F1 games. And upon reading about its success, I looked up at the shelf in my room where I hold all of my old games, and took down the copy of one of my absolute favourite games of all time: Formula One – the original instalment for the Playstation, and a game that despite being released in 1996 is still enthralling to play today. Continue reading
DRIVER (1999) – REFLECTIONS INTERACTIVE
In 1968, the film Bullitt was released in America. There was a plot about something in it, but no one remembers that – instead, you mention the film to anyone and the first thing they will remember is the legendary car chase scene. Weighing in at 10 minutes and taking place in the hills of San Francisco, it was longer than any chase scene that had gone before it, and has been revered ever since as the greatest chase scene of them all. What makes it special, is that it defines the word ‘cool’ – Steve McQueen, burning rubber and speeding through the city in his green Mustang is quite the memorable sight. Sadly, even if you went out and bought a muscle car, you couldn’t replicate what happens in the film…because of traffic. And the law. When Reflections Interactive released Driver in 1999 however, it represented a chance to finally live out the dreams that had been inspired by all the great car chases we were treated to in the 60’s and 70’s; big open 3D cities where you were the man in the muscle car and where you could stick it to the police whenever you wanted. The question is then, did Driver fulfil its promise? Continue reading
FINAL FANTASY 9 (2001) – SQUARESOFT
Given the huge success of Final Fantasy 7 and Final Fantasy 8 on the Playstation, you could have forgiven Squaresoft for continuing along a futuristic line for the next game in the franchise. However, it was clear from the start of its life that Final Fantasy 9 was going to be a combo breaker for the futuristic formula. Development for the game started before Final Fantasy 8 had even been released, and Hironobu Sakaguchi wanted to make a game that he felt was as close as possible to his original views for what Final Fantasy should be. This meant a return to more medieval settings and a more European flavour than its forbearers. Question is, did this gamble pay off in the end? Continue reading
CRASH TEAM RACING (1999) – NAUGHTY DOG
I’ll make no excuses; Crash Team Racing is a Mario Kart 64 clone, pure and simple. When the Italian plumber took his karts to the Nintendo 64 in 1997, it set the bar for everything else, and most of the efforts from developers in the two years afterwards (with the notable exception of Diddy Kong Racing) neatly smashed into it. Crash Team Racing differed from all of the other imitators however, and I personally feel that it did the unthinkable and actually surpassed Mario Kart 64, despite borrowing so heavily from it. Now I am aware of the heavy bias I carry into this review (being a massive Crash fan and all), but keep reading and you will hopefully realise why the marsupial fits the kart better than his moustachioed rival. Continue reading
RIDGE RACER: TYPE 4 (1999) – NAMCO
Even from the boxart you can tell its something a bit special...
One of my more successful reviews on this blog was my coverage of Gran Turismo, and its subsequent follow ups Gran Turismo 2 & Gran Turismo 3, where I proclaimed that to a large extent they live up to their tag of being the ‘real driving simulator’. These games however only cover one third of the holy trinity of racing games; there is simulation, kart racers where the likes of Mario Kart have dominated for years, and then the good old fashioned arcade racer. Arcade racers have always been about two things; driver’s skill to go as fast as possible, and leaving you with a huge smile on your face.
Some of the best franchises in game history have their roots at least in arcade racing; Need For Speed used to be an exercise in time trials, whereas Outrun stole millions of children’s quarters in arcade stores and Wipeout added a futuristic twist to the genre. The one name that stands out more than any other in my opinion however, is Ridge Racer. While some of you may only see it as a meme from E3, the Ridge Racer franchise encapsulates everything that an arcade racer should be; and one game in particular from the franchise shines out like a beacon; the fourth instalment, Ridge Racer: Type 4 (hereafter referred to as R4). With its release date nestled between the original Gran Turismo games, R4 had a bit of breathing space to work with, and offered a game that did its very best to upend Polyphony Digital’s new behemoth. Namco took it seriously; it wasn’t simply a port of an arcade machine like the three before it, it was a purpose made console game. So did it do the trick? Continue reading
SPYRO: YEAR OF THE DRAGON (2000) – INSOMNIAC GAMES
A dragon on a skateboard? Instant sell
The year 2000 was a funny old time. The threat of the Millennium Bug passed away rapidly, everyone forgot about the Millennium Dome, and it just so happened that a small purple dragon was going to get its third game on the Playstation. Spyro 2: Gateway To Glimmer was a tremendous success for Insomniac Games, and therefore its follow up would have to be pretty damn good to keep the quality levels high. In a strange twist of fate, 2000 was actually the Year Of The Dragon in China, so Insomniac got lucky with a title name. The rest of the finished product didn’t need luck in the slightest to shine brightly.
Having saved the world of Avalar, the opening of Spyro 3 shows Spyro returning to his home of the Dragon Worlds, where 150 dragon’ eggs are ready to hatch. However, a thief comes through a hole in the ground and steals all the eggs while the dragons are sleeping, and Spyro just misses the chance to catch her. We quickly find out that there is a spiteful Sorceress on the other side of the world who plans to use the magical eggs to restore magic to her world. Fearful for their eggs, the elder dragons decide that only Spyro can fit down the hole and go after the thief, and send him, his trusty dragonfly companion Sparx and Hunter The Cheetah (still as derpy and fantastic as ever) to ‘The Forgotten World’ to retrieve the eggs. Continue reading
RAYMAN (1995) – UBISOFT
Rayman - The enemy of brick walls since 1995
When Ubisoft began their conference on Monday at E3, their lead game was not Assassins Creed, or Far Cry or Ghost Recon. Nope, the honour went to Rayman Origins. Despite the high success of these other franchises, it is Rayman that for a long time has been seen as Ubisoft’s mascot. And with the transition back to classic 2D side scrolling, it got me thinking about the first entry in the series. Rayman was one of the first successful titles for the Playstation, and one of my first purchases for the console. And I can look back on it fondly, because it still remains one of the hardest challenges I have undertaken in gaming. Continue reading
When discussing the simulation racing genre, there is one franchise that towers over the rest: Gran Turismo. There have been many pretenders to the crown, most notably the Forza Motorsport series, but nothing has been able to truly swerve the appeal of Polyphony Digital’s behemoth. Since the release of the original in 1998, the Gran Turismo games have sold over 60 million titles, making it the most successful racing simulation series of all time (Need For Speed holds the record for the most successful racing franchise) and meaning that it is has sold more than franchises like Street Fighter, Halo and even The Legend Of Zelda. I happen to have contributed to its success in a very small way, by buying copies of the first three titles in the series. This article will comprise of my reviews of these games, and a small roundup on where I see the future of the franchise going. Continue reading
SPYRO 2: GATEWAY TO GLIMMER (1999) – INSOMNIAC GAMES
Spyro meets his new pal - Derp The Lizard
The original Spyro The Dragon was relatively well received when it was released in 1998. What you got for your money was a new protagonist in a much more open 3D world than other titles on the Playstation (especially Crash Bandicoot), crammed full of collectibles and all wrapped up in an enjoyable narrative. There were a few things that brought it down however; a poor camera, laughable bosses and an awkward difficulty curve for younger gamers to name a few. Insomniac Games soon learnt from their mistakes however, and within a year had produced a sequel. With no rivals nearby (Crash was trying his hand at kart racing at the same time), Spyro 2 (called Ripto’s Rage outside of Europe) had the perfect chance to claim the title as the best platformer on the system. Continue reading