Following a very EA-centric post midweek, here’s a more general roundup of the more interesting stories from this week
- Bioshock: Infinite, the eagerly awaited title from Irrational Games, has been pushed back from its initial October release date to February 26th 2013. When commenting on the disappointing delay, creative director Ken Levine has said that the team is aiming to make the game ‘even more extraordinary’ and that the game will not be shown at big events like E3 and Gamescom this year. This isn’t the first time a big game has been delayed from a Winter release date; the original Bioshock was heavily delayed, and just last year Mass Effect 3 was pushed into next years schedule by Bioware. Thing is though, from the outstanding footage released last year, the game looked almost done – either they have found something significantly game breaking that needs to be fixed, or the rumours that multiplayer is being implemented may well be true.
- It appears that Microsoft may be working on a version of their Internet Explorer web browser for the Xbox 360 dashboard. According to a source placed within Microsoft, the browser will be fine tuned to operate hand in hand with Kinect, although of course it should also be able to operate with a controller for those of us who don’t want to move to voice recognition just yet. Should the rumours come to fruition, it will mean that the Xbox 360 will finally have internet coverage…years after Sony’s PS3 introduced its own web browser.
- It seems that the best was saved until last with the ‘Arcade Next’ initiative – just four mere weeks ago, Trials Evolution broke sales records on Xbox Live Arcade. Now, those records have been overtaken by the console version of Minecraft, which according to creator Markus ‘Notch’ Persson has recouped the development costs within hours of its release. Some have taken issue with Minecraft’s success however, including the creators of the recently released platformer Fez who have accused Notch of getting preferential treatment from Microsoft. I am downloading the trial game as I speak and will see what the fuss is about at long last; it better be bloody good to replace my high opinion of Trials though…
- Finally, it’s a special occasion when any item passes 1,000,000,000 sales, and even more so when it’s a game – so praise be for the Angry Birds series which passed that incredible milestone the other day. The bird flinging mobile game has become a public phenomenon since its release, and is the clearest indicator in these times of change in the industry that mobile gaming has firmly set its roots and is here to stay.