Happy Birthday For Sonic & Sonic Generations Demo Review

Today marks the day when one of the icons of the gaming industry celebrates its 20th anniversary. Yep, its time to wish a happy 20th birthday to Sonic The Hedgehog; he’s almost as old as me, and a damn sight more successful as well. It seems ridiculous that it was so long ago (June 23rd 1991 to be precise) that gamers were first popping the Sonic The Hedgehog cartridge into their Mega Drive’s and hearing the Green Hill Zone theme for the first time, but time stops for no man…or hedgehog.

One of the true hall of famers in the gaming world

Although I cannot consider myself a true fan of the series (my boyhood mascot was another marsupial, Crash Bandicoot), I can at least appreciate the impact that SEGA’s mascot has had on the gaming world; it was due to the impact of Sonic in 1991 against Nintendo’s Mario that we got the fantastic Mega Drive vs. SNES battle in the early 90’s (which led to the production of some of the finest games ever made and the advancement of the industry as a whole), and over the years he has come to represent all that is good (and bad as well it must be said in recent years) about SEGA. And to celebrate in style, SEGA are giving the world Sonic Generations, a game which aims to recreate the classic Sonic experience and mesh it together with the modern Sonic game that started with Sonic Adventure on the Dreamcast.

Now I’ve covered Sonic Generations before on my blog, because it interests me whether or not SEGA can truly bring back the glory days of the franchise; Sonic The Hedgehog 4; which also promised to do the same thing, left a bitter taste in many gamers mouths. Happily, a demo of the first stage (a remake of the iconic Green Hill Zone) was released today for a limited period of 20 days on both Xbox Live Arcade and the PSN Store, and I have had some hands on time with it to see what’s up.

  • First things to notice; the classic menu music is present and accounted for, and there is an option for changing the camera for 3D televisions. Since I still live in the world of 2D, I’ll pass this over for now, but its nice to see they have already incorporated it for a demo. Time to start methinks…
  • The loading screen, which is heavily reminiscent of the original, comes on and boldly states ‘Green Hill’. And we are straight into the action, and they’ve left the classic music! This already improves my opinion of the game (the trailers showed had dance music and stuff).
  • You take control of Classic Sonic for this demo, and the controls are as beautifully simple as they always were: the A button lets you jump, you can spin dash by repeatedly pressing the X button and you move left or right. Everything that was present in the original is here: the rings, the crab and bees that serve as enemies, the bridge with the jumping fish, the spin dash tunnels and those loop-the-loops which stunned people 20 years ago, but then there’s lots more added. There are platforms to jump across which help to break up the level a bit, dynamic camera views on certain parts of the level (including a circular passage of a mountain and a big jump across land), and they even threw in a corkscrew from the Emerald Hill Zone right at the end. If you played the original, I can only think you will be experiencing an acute sense of nostalgia when you play this level.
  • The best thing about the gameplay though is that it feels fast, and that has always been what Sonic should be about. It’s a breakneck run through the level, and at the various checkpoints you get a time for the section that you just passed, encouraging faster runs through the level. If you remain stationary, Sonic will even start looking at the screen and tapping his foot, ready to get going like he did in the originals. A fantastic little touch.
  • There’s only one stage to look at, but my word this game looks good. The backgrounds are fully 3D, and full of colour and animation; you can see the water trickling along in the background as well as the trees swaying in the breeze. The foreground where you do the running also looks pristine as well, the aforementioned dynamic cameras are unobtrusive, and the game manages to keep looking good when Sonic is flying through the tunnels and loop-the-loops. I would be very impressed if the whole game looked like this.

It genuinely looks fantastic in action...perhaps this game can break the 'Sonic Cycle'?

Unfortunately you only get the one stage, but it was enough to leave me coming away with a smile on my face. I went back and played the level a few more times to explore what I had missed, and there’s a lot to look at. I think those who were sceptical of Sonic The Hedgehog 4 will be won over by this. Let’s just hope the rest of the game, and in particular the ‘modern’ stages, don’t let the game down.

So 20 years after its birth, it looks like SEGA have finally got it right again with Sonic Generations. Download the demo now (remember, it’s a limited trial demo) and see for yourself; I would be interested to see what people make of it and you can of course comment on this post to let me know what you think. And if you want more Sonic action, check out my post from yesterday which outlines details of the upcoming deals promotion that will be running on PSN and Xbox Live.

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2 thoughts on “Happy Birthday For Sonic & Sonic Generations Demo Review

  1. Pingback: IGN’s Top 100 Modern Games: Initial Thoughts « Dazcooke's Video Game Land

  2. Pingback: Arkham City Dominates Metacritic, Ezio Confirmed For Soul Calibur V, Mass Effect 3 Demo Dated & More « Dazcooke's Video Game Land

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